There is no grand assault on them it just causes them to be overrun and die.
Perks of siding with the institute.
Just remember this when people start saying the world seems upside down.
My favorite so far is the minutemen.
The institute gives you relay grenades which are useful and can be used anywhere to call in syths to fight for you.
Grimcyclone 4 years ago 1.
The wind turbine kill switch disables far harbor s power stopping their fog condensers and allowing the fog to overtake the town.
They have captured hundreds of men and hundreds of women to dip in the fev for science.
I originally sided with the railroad but after the ending the game glitched out.
The most important.
The brotherhood of steel also had similar goals but with different intentions.
Teagan has a nice wide variety for an inventory you.
Siding with children of atom gives you the crusader of atom perk which grants more damage the higher your rads.
Siding with the institute it s a shame they don t let you play a more lawful evil toned character as really i find it hard to imagine the sole survivor as the voice actor portrays them ever siding with the institute.
The secretive nature of the institute has turned it into somewhat of a boogeyman figure on the surface and its presence is a major cause of paranoia for the people of the.
You get the teleporter which once the new hardcore mode comes will be the only way to fast travel in that mode.
Perks to siding w the institute.
The institute thinks technology can help humans survive for long in such post apocalyptic boston.
When what s right is seen as wrong and what s wrong is seen as right.
I also like them since their only objective is protecting people.
The institute being the most scientifically advanced of the factions can offer players full healing capabilities free of charge including the removal of radiation damage.
In fact if you go deep with any faction you only lose benefits.
The institute is an advanced scientific organization based in the commonwealth it is known and feared for its ability to produce advanced synthetic humans also known as synths of high enough quality to pass as true humans.
You get a near perfectly safe base filled with new junk items and science stuff.
I am pretty torn between bos the institute or the railroad.
As well as this players are also able to call upon synth reinforcements to come to their aid in battle much like the support they can call in from the minutemen.
I don t know if you guys remember 10 years ago or maybe 15 but people weren t.
I enjoy using the artillery especially when you use it when in range of two or more settlements.
I just loaded an earlier save and am thinking about siding with the institute what s the good bad and ugly for doing this.